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UI/UX DESIGNS

UI/UX

UI: User Interface

UX: User Experience

Design is with Creativity

Interface: display of the content of your website

Experience: the memory of what you have encounter, totality beyond the interface alone.

WHY DO YOU NEED ALL THIS: WEBSITE?

Easy Access

Competition

USER EXPERIENCE DESIGN

Are generally focused on the development of digital products involving who the targeted customers are, and how to make their experience with your product the most delightful and rewarding

Take note of FUNCTIONALITY, USERABILITY, and USER ADAPTABILITY

STRATEGY AND CONTEXT

  1. COMPETITOR ANALYSIS: You must know who your competitors are, do extra mile to view their source code and come up with ideas to beat them. Sought for their success story and the admiration in them. Also find their weakness
  2. CUSTOMERS ANALYSIS: Analyse your customers and know what they want.
  3. PRODUCT STRUCTURE AND STRATEGY: How the product is!

Branding: how the product is being marketed.

  • CONTENT DEVELOPMENT: Make a good content and make them simple

WIRE FRAMING AND PROTOTYPING

  • Wire framing: this is how the website will be
  • Prototyping: an original or first model of something from which other form are copied or developed. It’s a first or early example that is used as a model for what comes later.
  • Testing and Iteration: this involves the testing process and repeating process of the prototype you have made. Prototype is a model, don’t forget. You should be the first person to test your websites. A developer who wants to impress the heart of its user, must surely execute the UI&UX
  • Developing planning: while you test and iterate, you will be able to see your weakness and a new idea should keep flowing on developing.

EXECUTION AND ANALYTICS

  • Co-ordination with UI and UX designers
  • Co-ordination with developers
  • Tracking goals and Integration
  • Analysis and Iteration

(UI) USER ITERFACE DESIGN

User interface has to be intuitive.

Intuitive means having the ability to know or understand things without any proof or evidence. It also means agreeing with what seems naturally right.

LOOK AND FEEL

  • Customer analysis: Don’t leave your user out of this process; don’t forget you are designing for them not for yourself. Analyse and know what your customer’s needs are.
  • Design research: Make research of the design you are having in mind. Know that every product you are working on has been done by somewhere else before, so you need to make research and be able to make changes.
  • Branding: Brand your product, to meet with the trending value as technology revolves.
  • User guide or story line: create a user guide line, to enhance that your user navigates easily.

RESPONSIVENESS AND INTERACTIVITY

  • User Interface Prototyping
  • Interactivity and Animation
  • Adaptation to all device screen sizes.

sfocreation

A young guy who wants to build the bridge within Technology, Business and Religion. A diplomatic Personnel with great Love for the work of the Kingdom

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